How to play Veer.
One ladder a day. Turn the top word into the bottom word, one letter at a time, and keep every step a real word. That's the whole game.
The ladder
The start word sits at the top in ink, and the target waits at the bottom. The rows between are your steps. A ladder's par tells you how many steps the shortest route through everyday words takes.
Change one letter
Tap any letter in a word, then type its replacement. If the new word is real, it lands on the ladder. If it isn't, it bounces back and nothing is lost. You can only change one letter per step, and you can't swap letters around.
Match par, or beat it
Reach the target in par steps and you've solved it at par. Do it without hints and it's a clean par. Par only uses everyday words, so if you know a rarer word that gets there sooner, it counts, and you've finished under par.

Veer from any word
Took a wrong turn? Don't undo. Tap a letter in any earlier word and change it. The new word takes over from there, and the steps after it go, so you branch off on a fresh route. That move is where Veer gets its name.
Hints
Stuck? Open the hints. There are three, from gentle to generous:
- Count steps tells you how many steps are left from where you are.
- Show letter marks which letter to change next.
- Reveal word writes the next word in for you.
Hints are free, show on your result, and never cost your streak. There are hints for today's ladder on this site too.
Your streak and Logbook
Solve the day's ladder on its day to keep your streak going. The Logbook keeps every day you've played, with your route beside par. Missed one? The last week stays open, so you can still play it: it goes in your Logbook, though not your streak.

Practice
Want more? Practice ladders come in 4, 5 and 6 letters and never touch your streak. One is free every day, and Veer Unlimited opens thousands more, plus every past daily.

Sharing
When you finish, share your line: the shape your route drew, never the words. Friends can compare without seeing the answer.